Category Archives: Personal

Facebook Acquires Source3.io

Recognizing the importance of protecting and monetizing intellectual property in the world of user generated content – Facebook has acquired Source3.

First publicly reported by Recode, and now picked up by numerous other publications, including TechCrunch, Business Insider, Fortune, Variety and others — Facebook has acquired the Source3 technology and many of the Source3 team members will join Facebook and work out of Facebook’s NYC offices.

To all of our investors – a profound “Thank You”.

I am so incredibly proud to have been part of the early Source3 journey along with Patrick Sullivan, Scott Sellwood, Ben Cockerham, Tom Simon and Michael March.   I am also so incredibly thankful to each of them for their vision, energy and diligence in completing the first phase of this journey — and looking forward to seeing what they do next at Facebook and elsewhere!

Paracosm Seeking CV/CG Engineers and C++ Developers!

If you are a computer vision, computer graphics or C++ developer and are looking for a new opportunity with an exciting venture backed company — look no further.   Paracosm is developing an exciting software platform leveraging the newest wave of 3D hardware capture devices in order to build a perceptual map for devices (and humans!) to navigate within.

Job description provided by Paracosm follows — feel free to reach out to Amir (email below) or to me and I will pass your c.v. along:

———————-

About Paracosm:
Paracosm is solving machine perception by generating 3D maps of every interior space on earth.
We are developing a large-scale 3D reconstruction and perception platform that will enable robots and augmented reality apps to fully interact with their environment. You can see some of our fun demos here:vimeo.com/paracosm3d/demo-reel (pass: MINDBLOWN ) and here: paracosm.io/nvidia
We are a venture-backed startup based in Gainesville, FL, and were original development partners on Google’s Project Tango. We are currently working closely with companies like iRobot to commercialize our technology.
Job Role:
We are looking for senior C++ developers, computer-vision engineers, and computer graphics engineers to help us implement our next-gen 3D-reconstruction algorithms. Our algorithms sit at the intersection of SLAM+Computer Vision+Computer Graphics.
As part of this sweet gig, you’ll be working alongside a team of Computer Vision PhD’s to:
* design & implement & test cloud-based 3D-reconstruction algorithms
* develop real-time front-end interfaces designed to run on tablets (Google Tango, Intel RealSense) and AR headsets
* experiment with cutting edge machine-learning techniques to perform object segmentation and detection
Skills:
Proficiency with C++ is pretty critical, ideally you’ll be experienced enough to even teach us a few tricks! Familiarity with complex algorithms is a huge plus, ideally one of the following categories:
– Surface reconstruction + meshing
– 3D dense reconstruction from depth cameras
– SLAM and global optimization techniques
– Visual odometry and sensor fusion
– Localization and place recognition
– Perception: Object segmentation and recognition
Work Environment:
Teamwork, collaboration and exploration of risky new ideas and concepts is a core part of our culture. We all work closely together to implement new approaches that push the state of the art.
We have fresh, healthy & delicious lunch catered every day by our personal chef, a kitchen full of snacks, and backlog of crazy hard problems we need solved.
We actively encourage people on our team to publish their work and present at conferences (we also offer full stipends for attending 2 conferences each year).
Did I mention we’re big on the team work thing? The entire team has significant input into company strategy and product direction, and everyone’s opinion and voice is valued.
Work will take place at our offices in Gainesville, FL
Contact:
If you are interested, please email the CEO directly: Amir Rubin, amir@paracosm.io

 

My Radio Shack Recovery Plan

I admit it, I’m a geek.    When the weather wasn’t good, or if I was especially bored at playing manhunt, during the ages of  10 to 12 I spent a lot of time at my local Radio Shack.   Doing what?  Buying breadboard kits and building a radio.  Having a conversation with Eliza on a TRS-80 (and oh my, the hours spent playing Zork).  Buying my very own TRS Color Computer.  Physically hacking it to increase the RAM to 32KB by stacking chips and soldering wire.   Writing some software to remap the game cartridge memory to the memory space occupied by RAM (and then dumping that out to the state of the art tape cassette drive).   POKEing a memory space to double (that’s right DOUBLE) the MC6809 chip to a whopping 1.9mhz!   All within a context and community environment that nurtured geeks (no question was stupid) and provided help (with regular meet-up sessions while the store was open and after it closed).

When do I go to Radio Shack now?   Hardly ever.  Only if I need something “right now” and I’m willing to pay those “right now” inflated prices (e.g. $10 for a splitter that I could get from Amazon via Prime for $.99 if I could wait two days).   If I’m going to buy a computer, I’m not shopping there.   A mobile phone?  Nope.  A TV? Certainly not.  Batteries (probably not, unless it falls into the “right now” category and it is a non-standard size).  Are my kids going to shop there?  Are my 12 and 11 year old boys going to ask “Hey can we go to Radio Shack?”   Not a chance.  You get my point.

I’m obviously not alone.  A few weeks ago Radio Shack announced that it is closing 1,100 stores nationwide after same store sales plummet 19%.  They obviously recognize that they have a “brand” image challenge (their Superbowl ad was actually quite funny).  I would love to see a re-invigorated and vibrant community of Radio Shack stores – and so I offer the following Radio Shack “recovery plan.”

Return to your roots – You didn’t become successful because you sold all sorts of consumer goods to all kinds of people.  Admittedly, the selling environment has changed entirely (big box retail stores, discount stores, online availability of everything), but who your customer is (or should be) really hasn’t changed.  More on that later.

Start a conversation, build a community – It is difficult to survive in a low-margin, high-volume business that is today’s consumer electronics market.   You will not now (not ever) make that tech-savvy purchaser buy a TV from you.  You can engage certain types of prospects.  Sales is a process.  It is a conversation.  Re-create the environment to have good meaningful conversations about (high margin, yet to be commoditized) tech which interests them.  Those conversations may be with you, but most likely they will be with others. Hold meet-ups.  Let folks play with things in the store.  Make it become a place (again) that certain folks want to go.  And who might those folks be?

Target makers and the makers to be –  Look no further than the community of “makers” and “doers” who are building things, programming things, flying things and printing things.  They exist everywhere. These were the folks you sold to before. These are the folks you should sell to again.  Concentrate on STEM engagement with the children – partner with your local elementary and middle schools to show and demonstrate cool technologies.  Become a partner for Lego Mindstorms.  Let kids play Minecraft in the store.  Put it up on monitors for people to see.  Sell Rasberry Pi dev kits, as well as holding in store programming course sessions.  Target all kinds of robotics and RC hobbyists, including of course those who are flying all types of unmanned aerial platforms (single rotor, multi-rotor, fixed wing, etc.).  Partner with 3D Robotics and/or Airware to take their tech directly to consumers.  Explain/help folks to get their projects on Quirky or start a campaign on Kickstarter or Indiegogo.   Sell AR Drones as an entry point for folks to get into unmanned aerial systems.  Go beyond offering 3D printers by offering classes on how to make them work most effectively (what software to use, what 3D scanners to buy, etc.).  You already know this – admittedly, this is one pretty funny Radio Shack ad featuring 3D printing.  Partner with folks like Shapeways to allow people to capture/design items in the store and then have them drop shipped to their homes.   Show folks how to do it.  Nurture the entire 3D printing ecosystem (not just the printers as the end to themselves).   And with all of this, plug them back into a growing community of makers/doers and users.

Hire people who are makers and geeks – Hire people that are advocates for your target markets and consumers.  No disrespect meant, but the folks who I have come across at Radio Shack recently (admittedly a very small sample size) didn’t look like they wanted to be there and certainly weren’t makers themselves.  This is obviously difficult (because it is a self-reinforcing system), but make the “next/first” hire somebody who identifies with the target communities you are selling to.   Why would I want to buy a 3D printer from somebody who really wishes that they working at Best Buy instead (and regardless, they have no idea what a water-tight STL is. . .)?

Consider the policy perspective – Go to Washington and start lobbying on behalf of makers, doers, builders and flyers.  Help shape policy around thorny issues relating to 3D printing, unmanned aerial systems and robotics.  Partner with existing organizations that share similar views.  Become a positive voice in Washington for the community (of buyers) who you represent.

Result: Selling to a high margin/non-commoditized market – Following the above would get you right back to where you were at the beginning, selling high margin technology to the early-adopters, before things got commoditized.   In many cases you are selling solutions where a community of others (and their knowledge) is required to get things “right” – like in the earlier days of the personal computing market, when you sold TRS-80s and CoCos.  And breadboards.  And capacitors.  And wires.  And motors.  And a community.  You get the picture.

I’ll bet if you did the above many folks will start visiting and communicating in your stores again – my kids might even ask to stop by, to play Minecraft at the very least. 😉